﻿package  restless.core {

	/**
	 * ...
	 * @author Jordan Laine
	 *
	 */
	public class RLEStates {
		public static const STATE_SYSTEM_WAIT:String = "STATE_SYSTEM_WAIT";
		public static const STATE_SYSTEM_WAIT_FOR_CLOSE:String = "STATE_SYSTEM_WAIT_FOR_CLOSE";
		
		public static const STATE_SYSTEM_MNS_SPLASH:String = "STATE_SYSTEM_MNS_SPLASH";
		public static const STATE_SYSTEM_MNS_SPLASH_OUT:String = "STATE_SYSTEM_MNS_SPLASH_OUT";
		public static const STATE_SYSTEM_RLE_SPLASH:String = "STATE_SYSTEM_RLE_SPLASH";
		public static const STATE_SYSTEM_RLE_SPLASH_OUT:String = "STATE_SYSTEM_RLE_SPLASH_OUT";
		
		public static const STATE_SYSTEM_TITLE:String = "STATE_SYSTEM_TITLE";
		public static const STATE_SYSTEM_SPONSOR_SPLASH:String = "STATE_SYSTEM_SPONSOR_SPLASH";
		
		public static const STATE_SYSTEM_NEW_GAME:String = "STATE_SYSTEM_NEW_GAME";
		public static const STATE_SYSTEM_GAME_OVER:String = "STATE_SYSTEM_GAME_OVER";
		
		public static const STATE_SYSTEM_OPTIONS_IN:String = "STATE_SYSTEM_OPTIONS_IN";
		public static const STATE_SYSTEM_OPTIONS:String = "STATE_SYSTEM_OPTIONS";
		public static const STATE_SYSTEM_OPTIONS_OUT:String = "STATE_SYSTEM_OPTIONS_OUT";
		public static const STATE_SYSTEM_INSTRUCTIONS:String = "STATE_SYSTEM_INSTRUCTIONS";
		
		public static const STATE_SYSTEM_NEW_LEVEL:String = "STATE_SYSTEM_NEW_LEVEL";
		public static const STATE_SYSTEM_LEVEL_IN:String = "STATE_SYSTEM_LEVEL_IN";
		public static const STATE_SYSTEM_GAME_PLAY:String = "STATE_SYSTEM_GAME_PLAY";
		public static const STATE_SYSTEM_LEVEL_OUT:String = "STATE_SYSTEM_LEVEL_OUT";
		
		public static const STATE_SYSTEM_PAUSE_IN:String = "STATE_SYSTEM_PAUSE_IN";
		public static const STATE_SYSTEM_PAUSE:String = "STATE_SYSTEM_PAUSE";
		public static const STATE_SYSTEM_PAUSE_OUT:String = "STATE_SYSTEM_PAUSE_OUT";
		
		public static const STATE_SYSTEM_MENU_IN:String = "STATE_SYSTEM_MENU_IN";
		public static const STATE_SYSTEM_MENU:String = "STATE_SYSTEM_MENU";
		public static const STATE_SYSTEM_MENU_OUT:String = "STATE_SYSTEM_MENU_OUT";
		
		public static const STATE_SYSTEM_MOCHI_AD:String = "STATE_SYSTEM_MOCHI_AD";
		public static const STATE_SYSTEM_PRELOAD:String = "STATE_SYSTEM_PRELOAD";
		public static const STATE_SYSTEM_LOAD:String = "STATE_SYSTEM_LOAD";
		public static const STATE_SYSTEM_LOAD_FINISH:String = "STATE_SYSTEM_LOAD_FINISH";
		public static const STATE_SYSTEM_MOCHI_HIGHSCORES:String = "STATE_SYSTEM_MOCHI_HIGHSCORES";
		
		
	}
}